Glossary
The words the game uses, in its own explanations.
From the game's own data, exported 2026-11-12. Wipe Day is in development, so names, prices and numbers still change.
Nothing on this page matches.
A
- Architecture
- What kind of processor a machine has. Nearly every server is x86-64. ARM64 boxes have many cores on few watts, but slower ones, and most game servers only run on x86-64: some run under emulation, slower and crashier, the rest not at all.
B
- BMC
- A small computer inside a server with its own network port. It shows temperatures and powers the server on or off from the laptop. A gaming board has none.
- BMS
- The management system in each battery module. It guards the cells, cuts out when the load asks for too much current, and reports to the battery panel over Cat6.
- Bonding
- Two network cables working as one link. If one cable or switch dies, the other carries on.
- Burn-in
- Running a used machine hard for a while, to find what is about to fail.
C
- Capacity sold
- The share of your machines' load already promised to communities. Past 100% a wipe night will hurt.
- Clock speed (GHz)
- How fast one core runs. A game server's main thread needs a certain speed, shown as the GHz it takes on that machine's own core: below it the server lags, however many cores the machine has. Newer chips do more per GHz, so a 4 GHz new core can beat a 5 GHz old one. Many chips boost above their base clock, and some can be overclocked.
- CRC errors
- A count of network frames that arrived damaged and were thrown away. When it keeps rising, suspect the cable. A tester on the cable will say what is wrong.
- CRPS
- Common redundant power supply: a slim hot-swap unit that slides into a server's back. Two make a redundant pair, and either one runs the box alone.
- Current rating
- The most current a cable can carry all day without running too hot. Sipho wants it a quarter above the most its inverter or UPS can draw.
D
- DAC
- A thick copper cable with SFP+ ends built in. It carries 10 Gbps over a short run and needs no modules.
- Datacentre card
- A graphics card built to run in a server room, such as an L4 or an A6000. Cloud contracts take these and refuse gaming cards.
- DC cable
- The thick red and black pair that carries battery current from a battery panel to an inverter or UPS. Too thin for its current, it heats up and can catch fire.
- DIMM
- A stick of memory. A board takes one kind (DDR4 or DDR5, RDIMM or UDIMM) and has a set number of slots, filled one per channel first; a second CPU's slots need that CPU.
E
- ECC
- Memory that fixes a flipped bit and reports it. A gaming board may run ECC sticks without reporting anything: unofficial ECC.
- Encoder
- A part of a graphics card that turns video into a stream for viewers. It uses little power and leaves the game server alone.
- Essential
- The circuit that runs through the inverter and battery. It stays on in a power cut while the battery lasts.
F
- Failure domain
- Everything that dies together: a chassis, a rack, a circuit. A standby in the same domain protects nothing.
- Fencing
- Switching the old primary off before its standby takes over, so two copies never run at once.
- Fibre and surges
- Fibre carries light, not current, so a lightning surge can't travel down it. A copper cable can carry one, and so can the mains.
- Fibre box
- Turns the provider's fibre into a network cable. With no power it gives you no internet.
- Filtered tunnel
- Sends your traffic through a provider that absorbs attacks before they reach your line.
- Forced wipe
- On the first Thursday of the month Facepinch resets every Crust server at once and ships its monthly update.
H
- Heat
- How much trouble a community attracts: banned cheaters, rivals, drama. The more heat, the likelier an attack.
- HostRank
- The directory owners use to pick a host. It shows your rating and your uptime.
I
- In series
- Batteries joined plus to minus in a chain, so the voltages add instead of the currents: five would make 256 V at 100 A. That takes special high-voltage batteries, so 48 V rack modules are parallel only.
- Inference
- Running a trained AI model to answer a request. It is what a game's AI characters and the labs' assistants do all day.
- Inlet
- Where a machine takes in air. Above 35 °C it slows itself down.
- Inverter
- Runs the essential circuit from the battery when the grid fails. It trips if you ask for more than its rating.
L
- Link speed
- A copper link agrees a speed with the port at the other end. A damaged cable can only agree on a slower one, and the port's light turns amber.
- Load shedding
- The municipality cuts power to your area on a schedule, in blocks of a few hours.
M
- Main thread
- The one core that runs a game server's logic. When it is full the server lags, even if the machine has CPU to spare.
- Mains
- Plain grid power. It goes off the moment the grid does.
- mm²
- A cable's copper cross-section, in square millimetres. The thicker the copper, the more current it carries before it overheats.
N
- Neatness
- How tidy a rack's cabling is. Messy racks run hotter and get roasted on Readit.
- Null-route
- Drops all traffic to one address. The community under attack goes dark and everyone else is spared.
O
- Optic
- A module that turns an SFP+ port into a fibre port. You need one at each end of the fibre.
- Oxidised
- Crust's plugin framework. Every Facepinch update breaks it until its volunteers catch up.
P
- Parallel
- Batteries joined plus to plus and minus to minus. The bank stays at about 51 V and the currents add: five 100 A modules give 500 A. 48 V rack batteries only go in parallel.
- PDU
- The power strip fitted in a rack. It has a breaker and shows the amps it carries.
- POST
- Power-on self-test: the checks a machine runs as it starts. On the bench it catches a missing part, a supply too small for the build or a bad stick, and beeps the fault. Then it looks for a drive to boot from.
- Prospect
- A community that wants to host with you. You choose whether to take them on.
- PSU
- Power supply: turns the wall's power into what the board runs on. It must carry the build at full load. With two or more, the box must keep running if one fails.
R
- RCON
- The remote console an owner uses to run their game server. Anyone with the password can use it.
- Reliability score
- How dependable the marketplace thinks your card is. Killing a rental or going down lowers it, and a lower score means fewer renters.
- RJ45 module
- A module that lets an ordinary network cable into an SFP+ port, at 1 Gbps.
- RPO
- How much recent progress you can lose in a failover. A five minute sync means up to five minutes.
- RTO
- How long a failover may take before the plan counts it as a breach.
- Runbook
- The rules Theo follows on wipe night: what to move, cap or cut, and when.
S
- SFP+
- A 10 Gbps port. Whatever you plug in, a module or a direct cable, decides what it connects to.
- ShedSePush
- The phone app that publishes tomorrow's load shedding times for your area.
- SLA
- A promise with a deadline. On a ticket, how long you have to reply. On a plan, the uptime and recovery time you owe.
- SMART
- A drive's own health check. A predicted failure means swap it soon.
- Standby
- A second machine holding a copy of a server, ready to take over if its machine dies.
- Surge arrester
- A small earthed box fitted in line on an Ethernet cable. A surge from the cable goes to earth in the box instead of through the router's port. It is for copper cables only.
T
- Throttling
- A machine slowing itself down so it does not overheat.
U
- UPS
- A battery between the wall and a machine. It bridges short cuts and lets servers shut down cleanly.
V
- VRAM
- A graphics card's own memory. AI models and big renders must fit in it, so a card with more VRAM can take bigger jobs.