Wipe Day In development

Wiki

The games

The fourteen games your customers run, and what each one asks of the hardware.

From the game's own data, exported 2026-11-12. Wipe Day is in development, so names, prices and numbers still change.

Crust

Crust no one.

Studio
Facepinch
Mod framework
Oxidised
Players per server
Up to 500
Wipes
Every month, on the first Thursday: the studio forces it with the monthly update.
Major updates
Every month, and it wipes the world
A full server needs
3 cores, 10 GB memory, 15 GB storage on SSD, 90 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
25% official, 45% vanilla, 30% modded
Market price
$1.25 a player slot, at least $40
Asks to host with you
From the start

Minedraft

Dig. Build. Pour.

Studio
Mojank
Mod framework
Papier
Players per server
Up to 200
Wipes
Never. Worlds keep going.
Major updates
About 15% of months
A full server needs
1.5 cores, 6 GB memory, 10 GB storage on SSD, 25 Mbps
On an ARM64 machine
Runs natively
Community servers
vanilla, modded, modpack
Where its players are
10% official, 40% vanilla, 50% modded
Market price
$2.25 a player slot, at least $15
Asks to host with you
From the start

BARK: Survival Devolved

Studio
Wildcart
Players per server
Up to 70
Wipes
When the server's owner decides.
Major updates
About 10% of months
A full server needs
3 cores, 16 GB memory, 30 GB storage on SSD, 40 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla
Where its players are
50% official, 25% vanilla, 25% modded
Market price
$1.55 a player slot, at least $45
Asks to host with you
From the start

Counter-Stroke 2

Plant. Defuse. Repeat.

Studio
Volve
Players per server
Up to 64
Wipes
Never. Worlds keep going.
Major updates
About 10% of months
A full server needs
1 cores, 4 GB memory, 35 GB storage, 30 Mbps
On an ARM64 machine
Runs under emulation: slower and crashier
Community servers
vanilla
Where its players are
85% official, 10% vanilla, 5% modded
Market price
$2.40 a player slot, at least $15
Asks to host with you
From the start

Pawlworld

Catch. Build. Deploy.

Studio
Pocketpear
Players per server
Up to 32
Wipes
Never. Worlds keep going.
Major updates
About 20% of months
A full server needs
4 cores, 16 GB memory, 10 GB storage on SSD, 8 Mbps
On an ARM64 machine
Runs under emulation: slower and crashier
Community servers
vanilla, modded
Where its players are
35% official, 50% vanilla, 15% modded
Market price
$1.80 a player slot, at least $30
Asks to host with you
From month 3

Valhome

A quiet little afterlife

Studio
Iron Grate
Players per server
Up to 10
Wipes
Never. Worlds keep going.
Major updates
About 12% of months
A full server needs
1 cores, 4 GB memory, 2 GB storage, 3 Mbps
On an ARM64 machine
Runs under emulation: slower and crashier
Community servers
vanilla, modded
Where its players are
80% vanilla, 20% modded
Market price
$1.60 a player slot, at least $8
Asks to host with you
From month 2

7 Days to Dye

The blood moon rises every seventh night

Studio
The Fun Pumps
Players per server
Up to 32
Wipes
When a major update lands.
Major updates
About 8% of months, and it wipes the world
A full server needs
2 cores, 10 GB memory, 12 GB storage on SSD, 7 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
60% vanilla, 40% modded
Market price
$1.70 a player slot, at least $25
Asks to host with you
From month 4

DayZzz

Stay awake

Studio
Bohemia Interrupted
Players per server
Up to 127
Wipes
When a major update lands.
Major updates
About 30% of months, and it wipes the world
A full server needs
2 cores, 8 GB memory, 20 GB storage on SSD, 25 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
45% official, 20% vanilla, 35% modded
Market price
$1.40 a player slot, at least $35
Asks to host with you
From month 3

Barry's Mod

No rules. Only physics.

Studio
Facepinch
Players per server
Up to 128
Wipes
Never. Worlds keep going.
Major updates
About 5% of months
A full server needs
1 cores, 3 GB memory, 20 GB storage, 8 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
35% vanilla, 65% modded
Market price
$1.20 a player slot, at least $20
Asks to host with you
From month 5

SixM

Your city. Your story.

Studio
Citizen Fax
Players per server
Up to 2,048
Wipes
Never. Worlds keep going.
Major updates
About 5% of months
A full server needs
2 cores, 8 GB memory, 30 GB storage on SSD, 64 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
10% vanilla, 90% modded
Market price
$1.10 a player slot, at least $60
Asks to host with you
From month 6

Project Zomboyd

This is how you logged off

Studio
The Indie Scone
Players per server
Up to 100
Wipes
Never. Worlds keep going.
Major updates
About 5% of months
A full server needs
2 cores, 12 GB memory, 15 GB storage on SSD, 5 Mbps
On an ARM64 machine
Runs under emulation: slower and crashier
Community servers
vanilla, modded
Where its players are
30% vanilla, 70% modded
Market price
$1.50 a player slot, at least $25
Asks to host with you
From month 5

Squid

Seed the server. Hold the line.

Studio
Offload Industries
Players per server
Up to 100
Wipes
Never. Worlds keep going.
Major updates
About 8% of months
A full server needs
2 cores, 8 GB memory, 60 GB storage on SSD, 35 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
75% vanilla, 25% modded
Market price
$1.30 a player slot, at least $50
Asks to host with you
From month 7

Conan Exhales

Survive the purge

Studio
Funcorn
Players per server
Up to 70
Wipes
Never. Worlds keep going.
Major updates
About 12% of months
A full server needs
2 cores, 10 GB memory, 35 GB storage on SSD, 10 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla, modded
Where its players are
40% official, 30% vanilla, 30% modded
Market price
$1.40 a player slot, at least $35
Asks to host with you
From month 6

Enshredded

Shred the shroud

Studio
Keen Beans
Players per server
Up to 16
Wipes
Never. Worlds keep going.
Major updates
About 20% of months
A full server needs
2 cores, 8 GB memory, 5 GB storage, 5 Mbps
On an ARM64 machine
Doesn't run
Community servers
vanilla
Where its players are
100% vanilla
Market price
$1.60 a player slot, at least $15
Asks to host with you
From month 8