Wipe Day In development

Roadmap

Every version of Wipe Day so far, what each one added, and what we're building next.

Updated November 2026. Versions count up to 1.0.0, the finished game. They're milestones, not release dates, and the plans past the version we're building can change.

0.0.1

Version 0.0.1: The garage

Shipped November 2026

The first playable month: a garage you walk around in first person, servers you rack and cable by hand, and one wipe night to get through.

Added

  • A first-person garage: take deliveries at the roller door and slide units into the rack
  • Port-to-port cabling with copper, DAC and fibre, real connectors and real cable lengths
  • Servers with their network ports, management port and power supplies at the back, network gear with ports at the front
  • Rack PDUs A and B, an inverter and a battery, and load-shedding cuts
  • The laptop's console with the network map, communities, calendar, shop and inspector
  • The phone and the wall monitor, live in the room
  • Prep days, then wipe night from 18:00 to 02:00 when everyone logs in at once
  • The morning after: the owners' moods, the trial's verdict and the rival host
  • Four games and twelve communities to host
  • An on-call tech who can take the night with a runbook
The wall monitor at 20:37 on wipe night: no players, fibre line down, on battery.
0.0.2

Version 0.0.2: The career

Shipped November 2026

One month became a career: month after month of wipes, money, people and things going wrong, all the way to the lease on an office.

Added

  • A career month by month, with save slots, the books and loans
  • Training, Standard and Veteran assist levels, and a clipboard that teaches the first week
  • A wipe-readiness forecast before each wipe night
  • The morning's cause chain, tracing last night back to your own choices
  • Fourteen games with their own wipe habits and quirks, each with a poster for the wall
  • Weather, power, line faults, game patches, the household and a rival host as events
  • Attacks on your servers, and the tools to stop them: an IDS, a firewall, scrubbing
  • Redundancy plans with standby servers, failover and split-brain
  • Gumtrie, the second-hand market, with hidden faults and viewings
  • Help desk tickets on the phone, and Readit for showing off your rack
  • Staff: a night tech, a help desk hand and an electrician
  • Decor, gift parcels for milestones, and a wall of fame
  • The office lease as the goal, with a walk around Unit 4 at dawn
The morning-after screen: what went wrong last night, what the owners decided, what actually happened, and the money.
0.0.3

Version 0.0.3: By hand

Shipped November 2026

After the first long play, the garage got slower and more physical: real-time prep days, cables you dress, and hardware you swap yourself.

Added

  • Prep days in real time, with speed controls, and nothing pauses on its own
  • Cable dressing: tie points, slack, colours, and pulling a cable from either end
  • Items you hold never vanish: put them down where you aim, or box them up
  • Delivery boxes that stack by the door
  • PDUs you swap by hand, with real outlet counts and switched outlets
  • Rack batteries, a battery bank and a 48 V UPS
  • Per-device watts only where something can measure them
  • CPUs with real specs under parody names, and power profiles up to an overclock
  • The bench: open a server, swap parts slot by slot, and see if it POSTs
  • Pictures of the hardware rendered from the 3D models
  • Mods: new games, events, models and pictures, with a Mods panel on the title

Changed

  • The console is laid out like an app, with a sidebar and a verdict at the top
  • A new career starts small: one rack in Mum's garage and an old gaming PC
The front of rack A: a switch with its ports wired in blue, servers stacked below.
0.0.4

Version 0.0.4: The bench and GPUs

Shipped November 2026

Build a server from an empty chassis, and put graphics cards to work between wipes.

Added

  • Build a server from an empty 1U, 2U or 4U chassis at the bench
  • Boards, power supplies, network cards and coolers to choose from
  • Sell what you own on Gumtrie
  • GPU work: tournament streams, clip encoding and a GPU marketplace
  • GPU contracts with studios and labs, with strict uptime and heat terms
  • A weekly rehearsal from month 2, so wipe night isn't the only test
  • Offers that ask "Can you meet this?" before you sign
  • A Storage section in the shop, with drive classes and bays

Removed

  • The spare SSD and spare hard disk cards, replaced by the Storage section
The workbench with a laptop, a desk lamp, tools on a pegboard and mugs.
0.0.5

Version 0.0.5: A full house

Shipped November 2026

The biggest update so far: more people, more ways for the night to go wrong, a bedroom prologue and a second player.

Added

  • The bedroom prologue: one evening and one wipe night on the PC under your desk, then the move to the garage
  • Co-op on a home network: a friend joins as the phone
  • Staff with traits and training, who walk into the garage
  • Swappable power supplies, hot-swapped while the server is racked
  • Network loops and broadcast storms, spanning tree, bonded links, and firewall and router pairs
  • Cable reels: cut to length and crimp your own plugs
  • Players' chat on wipe night, and streamers who drop in
  • Night offers to host something tonight, and wipe times that differ by game
  • Disk mirrors that rebuild after a swap
  • Faster downloads for big games, and worlds generated ahead of the wipe
  • Flaky cables and a cable tester, lightning, brownouts and a battery that ages
  • Mice in the garage, and Pannekoek the cat
  • Owners who know each other, ask favours, split and merge
  • Selling to buyers on Gumtrie: offers, counters, and a buyer at the door
  • Weekly challenge months on the title screen
The garage in the dark during a power cut, the racks lit only by their LEDs.
0.0.6

Version 0.0.6: Up close

Shipped November 2026

A closer look at everything in the room, and a career that now starts from nothing.

Added

  • Look at any unit up close and see only what you could really see
  • Check a whole rack in one go
  • Device history charts, and live readings on the network map
  • Parts you buy arrive boxed at the door, and a parts tray on the shelf
  • Empty drive and power supply bays are real openings, and ports are recessed sockets
  • CPUs rated by how their cores really work
  • Recorded voice lines for Theo, the night tech
  • The playwipeday.com website, its wiki and the community Discord

Changed

  • A new career starts from scratch: just the PC on the desk, and you order the rack, the switch and the cables
  • The Plans page moved from the Shop to Customers
  • GPU work loads only its own cards and warms only its own box
  • A saved game plays by the newest rules as soon as you load it

Removed

  • The phone's second-hand deal offer. Used machines come from Gumtrie
0.0.7

Version 0.0.7: Power and pictures

Building now

What we're building now: inverters and batteries as kit you handle, more network gear, and a picture for everything you can buy.

17 of 25 done

In this version

  • A picture for every shop entry: a 3D model for hardware, an illustration for services (In progress)
  • Co-op from a phone's browser: a friend scans a code and takes the phone, no game needed (In progress)
  • Two 2.5-gigabit switches (Done)
  • Managed switches with console ports (Done)
  • Firewall firmware notices: patch now or wait (Done)
  • The router fails over to the LTE backup line by itself (In progress)
  • The title screen fits any window size (In progress)
  • Inverters and floor batteries you buy, carry, mount, sell and run as a pair (In progress)
  • The KVM drawer slides out of the rack and its screen folds up (Done)
  • Chips with a big cache run game servers faster, and mixed-core chips show their P-cores and E-cores (Done)
  • CPUs in the shop read like a real listing: cores, clocks, cache, socket and power (Done)
  • Better CPU, cable, SFP module, motherboard, power supply, cooler, graphics card, decor, fibre box, router, rack PDU and fan tray models (Done)
  • Sharper ports everywhere: network jacks with their latch slot and contacts, module cages with spring fingers, keyed power sockets, and USB, VGA, serial and fibre sockets (Done)
  • Every game has a habit of its own: cup nights in Counter-Stroke 2, wild dinos piling up in BARK, a world that keeps growing in Enshredded and a fragile one in Valhome (Done)
  • Schedule restarts for any game's servers (Done)
  • Every memory stick runs at its own temperature: hot sticks slow down or start making errors, and a RAM fan cools a bank (Done)
  • 64 GB desktop memory sticks (Done)
  • This roadmap (Done)
  • A 42U rack and two cabinets with locking doors, one of them soundproofed (In progress)
  • Blanking panels, a hot-air duct to the extractor and a portable spot cooler: each rack breathes its own air (In progress)
  • Server fans get louder with load, and the neighbour hears it (In progress)
  • Cables tied along the same route pack into one bundle that thickens as more join, with velcro straps along it and cables peeling off in port order (Done)
  • See the traffic: coloured beads run along the cables, one colour per community, and bunch up where a link is full (Done)
  • The network map shows traffic flowing along each link, and where it backs up (Done)
  • Cordon a machine for repairs or upgrades: its game servers move to machines with room, in a maintenance window announced for you (Done)
0.1.0

Version 0.1.0: Ready to playtest

Next

Tightening the whole career so other people can play it. The first public playtest starts here.

Planned

  • Balance for the later months of a career (To do)
  • The KVM drawer and the firewall's intrusion prevention doing their jobs (To do)
  • Inspect a Gumtrie lot at the bench before you buy it (To do)
  • GPU failures traced in the morning's cause chain (To do)
  • Quicker cabling: follow a run that's already there, or repeat the last route one port along (To do)
  • Swap a switch and its cables keep their routes, ready to plug into the new one (To do)
  • The Steam page (To do)
  • The first public playtest, announced in the Discord (To do)
0.2.0

Version 0.2.0: The garage, finished

Later

The whole garage career, from the first PC on the desk to the office lease, balanced and played by people outside the team.

Planned

  • Everything from the playtests fixed and tuned
  • More recorded voices: the radio and the owners' voice notes
  • Owners who visit the garage
  • Rebindable keys
  • A free camera in photo mode
  • Cables that share a route form one neat bundle that thickens as more join it
  • Trace one community's traffic from the fibre box to its server, on the map and at the switch ports
0.3.0

Version 0.3.0: The office unit

Later

Sign the lease and move out. A rented unit with a proper comms room, where different things go wrong.

Planned

  • Unit 4 as a place you play, not just the goal
  • Move night: a van, rolling racks, and servers that won't boot after the trip
  • Three-phase power, and keeping the phases balanced
  • A generator that takes over behind the UPSes
  • Two internet providers, and what a failover does to your servers' addresses
  • Neighbours in the business park, and its noise rules
  • Nights at home while your staff hold the office
Unit 4 in the business park: the rented office unit you move to after the garage.
0.4.0

Version 0.4.0: Colocation

Later

A cage in someone else's data centre. You aren't there, so every fix is a ticket and a wait.

Planned

  • Remote hands: tickets to the data centre's staff for a disk swap
  • Carrier links and attack filtering upstream
  • Plans that survive a whole building going down
  • More than game servers: virtual machines, websites and email
0.5.0

Version 0.5.0: Your own halls

Later

Several sites in several regions. The endgame.

Planned

  • Players on other continents, and the latency between sites
  • One site failing over to another
  • Your own address block, routed between your sites
1.0.0

Version 1.0.0: The full game

Later

The finished Wipe Day: one career from the bedroom to your own halls, every stage played, tested and tuned.

Planned

  • Every stage in one career: the bedroom, the garage, the office unit, colocation and your own halls
  • Everything from the playtests fixed and tuned across all of it
  • The full release